Game-Based Learning/ Thesis
Project Summary/ Overview
Game-Based Learning Thesis Project: Collaboration with Dr. Ramy Shabaan and Jody Clarke at USU
During my pursuit of a Master's degree, I had the opportunity to collaborate with esteemed professionals, Dr. Ramy Shabaan and Jody Clarke, from Utah State University (USU) on a groundbreaking thesis project centered around game-based learning. This collaboration aimed to integrate principles of game theory into educational settings, revolutionizing traditional instructional methods and fostering deeper engagement and learning among students.
Project Overview:
Under the guidance of Dr. Shabaan and Ms. Clarke, my thesis project delved into the realm of game-based learning, exploring how gamification elements could enhance student motivation, retention, and overall learning outcomes. Together, we sought to bridge the gap between theory and practice, designing and implementing innovative game-based learning interventions across various educational contexts.
Key Responsibilities:
Throughout the course of the project, my responsibilities included:
Conducting an extensive literature review to establish a theoretical framework for game-based learning and its application in education.
Collaborating closely with Dr. Shabaan, Ms. Clarke, and other stakeholders to conceptualize and design game-based learning interventions tailored to specific educational objectives.
Developing interactive learning environments that incorporated game mechanics, narratives, and feedback systems to enhance student engagement and learning.
Implementing pilot studies and collecting data to evaluate the effectiveness of the game-based learning interventions in real-world educational settings.
Analyzing the results of the study and synthesizing findings into a comprehensive thesis document.
Achievements and Outcomes:
Through our collaborative efforts, we achieved several significant outcomes:
Successfully designed and implemented game-based learning interventions that demonstrated a positive impact on student engagement, motivation, and learning outcomes.
Generated valuable insights into the design and implementation of game-based learning strategies, contributing to the body of research in the field.
Presented research findings at academic conferences and published articles in peer-reviewed journals, disseminating knowledge and best practices in game-based learning.
Lessons Learned:
My collaboration with Dr. Ramy Shabaan and Jody Clarke provided invaluable lessons and insights into the realm of game-based learning, including:
The importance of aligning game mechanics with educational objectives to create meaningful and effective learning experiences.
The need for ongoing evaluation and refinement of game-based learning interventions based on feedback and iterative design principles.
The potential of game-based learning to engage and motivate students across diverse educational settings and subject areas.
Conclusion:
My thesis project, conducted in collaboration with Dr. Ramy Shabaan and Jody Clarke at USU, represents a significant contribution to the field of game-based learning. By combining theoretical insights with practical application, we were able to demonstrate the transformative potential of gamification in education. This collaboration not only enriched my academic experience but also paved the way for continued exploration and innovation in the realm of game-based learning.